Roblox Is Unbreakable awards Tusk Act 1 when you merge your character with the Left Arm of the Saint's Corpse. Evolving Tusk through Acts 2, 3, and 4 requires learning the Spin specialty from Gyro Zeppeli, merging with a Ribcage, and riding a horse at 70 km/h during an active Steel Ball Run match.
How to Get Tusk Act 1
To obtain Tusk Act 1, you must acquire a Left Arm of the Saint's Corpse and use it from your inventory to merge with your character.
Each character level adds a 1% chance of a successful merge. Reaching level 100 provides a 100% guarantee that the merge succeeds, eliminating the risk of character death upon failure.
The Left Arm can be obtained through five primary methods:
- Steel Ball Run (SBR): Collect corpse parts from ground spawns marked by stars or loot them from eliminated players, then finish the race alive.
- Dimensional Rifts: Defeat the boss Funny Valentine inside rifts for a chance at a corpse part drop.
- Homeless Man / Beggar NPC: Pay $5,000 cash for a random item drop that has a low chance to yield a corpse part.
- Daniel J. D'arby: Spend tokens to roll cards for items, including corpse parts.
- Community Trading: Exchange existing parts or items with other players in trade hubs.
Merging with the Left Arm grants the Tusk Act 1 Stand alongside a passive bonus of 5% M1 damage.
| Tusk Form | Core Evolution Requirement | Key Location or NPC |
|---|---|---|
| Act 1 | Merge with Saint's Corpse Left Arm | Inventory (Anywhere) |
| Act 2 | Obtain Spin specialty, then talk to Gyro Zeppeli | Rocky Village (SBR Stage 2/3) |
| Act 3 | Merge with Saint's Corpse Ribcage and choose to shoot | Inventory (Anywhere) |
| Act 4 | Reach 70 km/h (8 speed upgrades) while riding horse | Active Steel Ball Run Match |
How to Evolve to Tusk Act 2
Upgrading from Act 1 to Act 2 requires unlocking the Spin specialty and speaking directly to Gyro Zeppeli during a Steel Ball Run match.
- Obtain a Steel Ball, which can be crafted, rolled via Daniel J. D'arby, or found in chests.
- Enter a Steel Ball Run race and ride to Rocky Village, located along the second stage route.
- Locate Gyro Zeppeli in Rocky Village.
- Interact with Gyro with a Steel Ball and $5,000 cash in your inventory to acquire the Spin specialty.
- Talk to Gyro a second time while equipped with Tusk Act 1 and the Spin specialty. He will give the dialogue prompt regarding Lesson 4 and the Golden Ratio, transforming your Stand into Tusk Act 2.
How to Evolve to Tusk Act 3
Transitioning to Tusk Act 3 requires a Saint's Corpse Ribcage. Similar to the Left Arm, your character level dictates your success rate per attempt, scaling at 1% per level up to 100% at level 100.
- Place the Saint's Corpse Ribcage in your inventory.
- Use the item to merge the Ribcage into your character.
- An apparition of the Saint appears, stating: "If your heart is wavering... Do not shoot. You will grow... Once more shall the gates leading to a new path open for you."
- Select the prompt to shoot yourself. This triggers the evolution into Tusk Act 3 and unlocks the Wormhole Nail Shot ability.
How to Evolve to Tusk Act 4
Tusk Act 4 requires reaching maximum cavalry rotation speed on a horse during an active Steel Ball Run match. You cannot perform this evolution in the pre-game lobby.
- Visit a Horse Trainer at the beach or designated settlements before or during SBR.
- Invest cash into horse stats until you reach 8 upgrades in top speed.
- Enter an active Steel Ball Run match.
- Mount your horse and accelerate until your speedometer hits 70 km/h (or 70 mph depending on HUD display).
- Trigger the evolution while riding at top speed to unlock Tusk Act 4.
Completing all horse upgrades requires $2,380,000 in total game funds. You can accumulate cash by completing bounties on SBR boards ($50,000 per target), finishing in the top five of an SBR race (up to $100,000 for 1st place), or defeating Diavolo to sell dropped Requiem Arrows.
Tusk Movesets Across Evolutions
Each evolution expands Johnny Joestar's nail techniques, adding teleportation tools, higher base damage, and beatdown chains.
Tusk Act 1 Moveset
- R - Nail Slash: Imbues nails with Spin to strike forward for 15.75 damage. Breaks block, causes ragdoll, and can be perfect blocked.
- T - Nail Shot: Fires up to 5 nails dealing 5.11 damage each (25.55 total). Nails regenerate individually if not completely depleted. Blockable.
- Z - Nail Glide: Slides across the ground using nail rotation for 4 seconds.
Tusk Act 2 Moveset
- Nail Slash: Slashes forward for 18.9 damage. Breaks block and causes ragdoll.
- Nail Shot: Fires up to 5 nails for 6.7 damage each (33.5 total). Blockable.
- Golden Rectangle Nail: A charged projectile dealing 25.1 damage. Breaks block and causes ragdoll.
- Nail Glide: Faster mobility slide than Act 1 with a 4-second duration.
Tusk Act 3 Changes
Tusk Act 3 retains core nail mechanics while introducing the Wormhole Nail Shot, allowing you to fire projectiles through dimensional rifts directly onto target positions.
Tusk Act 4 Moveset
Tusk Act 4 costs 36 skill points to max out and includes brief movement capability during opponent timestops.
- E - Barrage: Rapid punch flurry dealing 48.6 damage. Blockable.
- R - Heavy Punch: Heavy strike dealing 21 damage. Breaks block and causes ragdoll.
- T - Nail Shot: Shoots 5 nails for 6.5 damage each (32.5 total). Can unlock the Nail Redirection upgrade to home in on targets.
- Y - Golden Rectangle Nail: Charged nail projectile dealing 22 damage. Breaks block and ragdolls.
- C - Wormhole Nail Shot: Enters a portal, appears behind the target to shoot 3 rounds for 19.5 damage, and teleports back. Blockable.
- V - Wormhole Combo: Portals behind an opponent to deliver two physical strikes before returning.
- B - Arigato, Gyro: Long-range super move starting with a 20-damage shot, followed by a multi-stage beatdown dealing 153.1 total combo damage.
- Z - Nail Glide: High-speed travel across terrain.
Frequently Asked Questions
Can I evolve Tusk Act 4 in a private server or the lobby?
No. The evolution check requires your mount to maintain 70 km/h while an SBR match is actively running on the race course, not in the starting zone.
What happens if I fail to merge with a corpse part?
Failing a corpse part merge instantly kills your character and consumes the item. Raising your character level to 100 provides a 100% success rate.
Do I lose my corpse part if I die during Steel Ball Run?
Yes. If another player eliminates you while you hold a loose corpse part in Steel Ball Run, the part drops and can be claimed by other racers. Successfully merged parts remain bound to your character.
Can I switch back to earlier Tusk Acts after evolving?
The game allows switching between previously unlocked acts once they have been earned on your account profile.











